EU Election 2019 Campaign Flyer
Flyer design for 2018 European Parliament elections. Intentetion was to be light, uplifting, urban, personal and local. Background collage features landmarks from all over the Savonia-Karelia consistuency.
Showcase of the good stuff.
Flyer design for 2018 European Parliament elections. Intentetion was to be light, uplifting, urban, personal and local. Background collage features landmarks from all over the Savonia-Karelia consistuency.
For World Building Course, Aalto Arts, February 2018 Hot Swapper is a mimetic fictional world exploring current age with single difference: technology to swap minds and bodies has recently emerged as black swan -technology. Right now, body swapping is safe, convenient, …
Hot Swapper – What if switching bodies was easy? Read more »
Painted a mascot-character to be used alongside QR-codes. Company details redacted, but the persona targeted is femine, casual, smart, approachable, trustworthy. Quite happy how she turned out. I feel I’ve reached a new level with digital painting. All thanks to …
I’m alive! It has been a hectic year two years in Aalto University Game Design Masters program, while working as a research asstistant in HIIT. So many cool projects tell you about, but little time for updating the website. Check …
What: Promotional poster cover for the upcoming iOS based casual, freemium, location based, mobile strategy game OutBout by Planetboard. Concept is presented to investors at Slush 2013. Target audience: Investors, kids of all ages, teenagers. Solution: Concept shows the technological backbone …
Art assets for a location based mobile game OutBout Read more »
What: Visual identity for IOS based mobile GPS treasure-hunt game Outcatch! by Planetboard. Inspired from the board-game “Afrikan Tähti”. Released on 07/2013, available in app-store. Try it out. Target audience: (Console-) gamers of all ages at risk of spending too …
What: Preliminary assets and UI styling for mobile game [name of the game and developer redacted for now]. To be released in 2013/2014. What: Early asset and design-work optimized for iPad. Target Audience: Casual gamers (mainly female) expanded to teen …
What: Level and Game-design for the mobile game Fatcat Rush by Tomodomo OY (2011, iOS). An Endless Runner Platformer with high replayability. Solution: Mathemathically constructed levels offered a hockey-stick difficulty-curve based on required reaction times, an easy-to-learn hard-to-master design philosphy …
What: Early level designs for a subcontracted mobile game project, 2013, Tomodomo Oy. Design challenge was to find the competitive fun in a pre-developed mobile game set to one-button control mechanic. Solution: Challenge-islands of varying difficulty designed to be combined …