sketch

Mapvember 11 – Medusa

Mapvember 11 – Medusa

A small temple houses princess Medusa and her silent servant, careful never to cross their paths. She relieves her desolace with the company of the nights stars and the vast temple library – containing rarities that might a tempt a desperate thief to risk his luck with the deadly sight…

Ok, as much fun as the mapvember has been, alas I won’t have time to accomplish the rest. I’ll join again next year and maybe do one or two more. Thanks for the ride #mapvebember2017, it’s been inspiring!

Funship!

Funship!

What to do for fun? Model spaceships!
A very rough and fast mass concept that might evolve to a little something for a friends project.
Now back to serious things until I can return to sculpting this lovely tech-bird.

Concepting for a game project plankton

Concepting for a game project plankton

Plankton_concept03
Shape tests and design studies for an casual mobile game idea I’ve been pondering over. A match-two clicker for tablets with puzzle elements, innovative multiplier mechanics set in abstracted life of bacteria / plankton  or minimalistic sea creatures. Programming a prototype in Unity has shown to be trickier than expected.

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