Shape tests and design studies for an casual mobile game idea I’ve been pondering over. A match-two clicker for tablets with puzzle elements, innovative multiplier mechanics set in abstracted life of bacteria / plankton or minimalistic sea creatures. Programming a prototype in Unity has shown to be trickier than expected.
My reaction after getting confirmation of getting to Slush!
Note, Tekes Skene seminar: http://www.youtube.com/playlist?list=PLL3b1l6dMHv45H_9iB7et4e6O89GxpauR
Note: Konsoll 2013 seminar: http://www.youtube.com/watch?v=_-IBYsXJpkU&list=PLw3ia4Geljyw44zNAyqo7CShat58lUi9O#t=248
Note: Little Nemo in Oculus Rift.
Detail from my current project in progress.*Hush*
The level end boss approaching. Prepare!
A wonderful meditative little game from recent Ludum Dare:
Slow exploration with a meaning in the end. Inspires to learn about the Unity terrain editor and god-rays.
New direction is taking form. It has been activated and it is moving. This is the celebration of the flows to come. Prepare – now is the time!
Blast off the celebration with selection of fresh picks of summer Euphoria:
Ending the madness with Dance Apocalyptic by Janelle Monae
Crashdown and gather the pieces with piety uplift fresh from 1630’s.
Sign off. Sing on.